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Gamer Revolution, Part 1

Cover of Gamer Revolution, Part 1

Gamer Revolution, Part 1

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Part 1 of Gamer Revolution takes viewers around the world from Asia to the heart of the Middle East in search of the most mind-bending stories from the leading edge of the game revolution. It also features interviews with gamers and game developers such as Will Wright, creator of the wildly popular life simulation game The Sims. Just how pervasive has gaming become? The U.S. army uses video games to train new recruits and to simulate real-life battle situations in preparation for combat. In Korea, computer nerds are sex symbols for the 21st century. In Syria, a developer has created a wildly popular shooter game designed to incite the rage of the young men of the Middle East. Please note: Part 1 of this program is suitable for Grades 10-12. Part 2 includes sexual content appropriate for post-secondary viewers only.

Part 1 of Gamer Revolution takes viewers around the world from Asia to the heart of the Middle East in search of the most mind-bending stories from the leading edge of the game revolution. It also features interviews with gamers and game developers such as Will Wright, creator of the wildly popular life simulation game The Sims. Just how pervasive has gaming become? The U.S. army uses video games to train new recruits and to simulate real-life battle situations in preparation for combat. In Korea, computer nerds are sex symbols for the 21st century. In Syria, a developer has created a wildly popular shooter game designed to incite the rage of the young men of the Middle East. Please note: Part 1 of this program is suitable for Grades 10-12. Part 2 includes sexual content appropriate for post-secondary viewers only.

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  • Publisher
    CBC Merchandising (Canadian Broadcasting Corporation)
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Gamer Revolution, Part 1
Gamer Revolution, Part 1
Red Apple Entertainment
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